The QEMU Object Model (QOM)

The QEMU Object Model provides a framework for registering user creatable types and instantiating objects from those types. QOM provides the following features:

  • System for dynamically registering types

  • Support for single-inheritance of types

  • Multiple inheritance of stateless interfaces

  • Mapping internal members to publicly exposed properties

The root object class is TYPE_OBJECT which provides for the basic object methods.

The QOM tree

The QOM tree is a composition tree which represents all of the objects that make up a QEMU “machine”. You can view this tree by running info qom-tree in the QEMU Monitor. It will contain both objects created by the machine itself as well those created due to user configuration.

Creating a QOM class

A simple minimal device implementation may look something like below:

Creating a minimal type
#include "qdev.h"

#define TYPE_MY_DEVICE "my-device"

// No new virtual functions: we can reuse the typedef for the
// superclass.
typedef DeviceClass MyDeviceClass;
typedef struct MyDevice
{
    DeviceState parent_obj;

    int reg0, reg1, reg2;
} MyDevice;

static const TypeInfo my_device_info = {
    .name = TYPE_MY_DEVICE,
    .parent = TYPE_DEVICE,
    .instance_size = sizeof(MyDevice),
};

static void my_device_register_types(void)
{
    type_register_static(&my_device_info);
}

type_init(my_device_register_types)

In the above example, we create a simple type that is described by #TypeInfo. #TypeInfo describes information about the type including what it inherits from, the instance and class size, and constructor/destructor hooks.

The TYPE_DEVICE class is the parent class for all modern devices implemented in QEMU and adds some specific methods to handle QEMU device model. This includes managing the lifetime of devices from creation through to when they become visible to the guest and eventually unrealized.

Alternatively several static types could be registered using helper macro DEFINE_TYPES()

static const TypeInfo device_types_info[] = {
    {
        .name = TYPE_MY_DEVICE_A,
        .parent = TYPE_DEVICE,
        .instance_size = sizeof(MyDeviceA),
    },
    {
        .name = TYPE_MY_DEVICE_B,
        .parent = TYPE_DEVICE,
        .instance_size = sizeof(MyDeviceB),
    },
};

DEFINE_TYPES(device_types_info)

Every type has an #ObjectClass associated with it. #ObjectClass derivatives are instantiated dynamically but there is only ever one instance for any given type. The #ObjectClass typically holds a table of function pointers for the virtual methods implemented by this type.

Using object_new(), a new #Object derivative will be instantiated. You can cast an #Object to a subclass (or base-class) type using object_dynamic_cast(). You typically want to define macro wrappers around OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a specific type:

Typecasting macros
#define MY_DEVICE_GET_CLASS(obj) \
   OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
#define MY_DEVICE_CLASS(klass) \
   OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
#define MY_DEVICE(obj) \
   OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)

In case the ObjectClass implementation can be built as module a module_obj() line must be added to make sure qemu loads the module when the object is needed.

module_obj(TYPE_MY_DEVICE);

Class Initialization

Before an object is initialized, the class for the object must be initialized. There is only one class object for all instance objects that is created lazily.

Classes are initialized by first initializing any parent classes (if necessary). After the parent class object has initialized, it will be copied into the current class object and any additional storage in the class object is zero filled.

The effect of this is that classes automatically inherit any virtual function pointers that the parent class has already initialized. All other fields will be zero filled.

Once all of the parent classes have been initialized, #TypeInfo::class_init is called to let the class being instantiated provide default initialize for its virtual functions. Here is how the above example might be modified to introduce an overridden virtual function:

Overriding a virtual function
#include "qdev.h"

void my_device_class_init(ObjectClass *klass, void *class_data)
{
    DeviceClass *dc = DEVICE_CLASS(klass);
    dc->reset = my_device_reset;
}

static const TypeInfo my_device_info = {
    .name = TYPE_MY_DEVICE,
    .parent = TYPE_DEVICE,
    .instance_size = sizeof(MyDevice),
    .class_init = my_device_class_init,
};

Introducing new virtual methods requires a class to define its own struct and to add a .class_size member to the #TypeInfo. Each method will also have a wrapper function to call it easily:

Defining an abstract class
#include "qdev.h"

typedef struct MyDeviceClass
{
    DeviceClass parent_class;

    void (*frobnicate) (MyDevice *obj);
} MyDeviceClass;

static const TypeInfo my_device_info = {
    .name = TYPE_MY_DEVICE,
    .parent = TYPE_DEVICE,
    .instance_size = sizeof(MyDevice),
    .abstract = true, // or set a default in my_device_class_init
    .class_size = sizeof(MyDeviceClass),
};

void my_device_frobnicate(MyDevice *obj)
{
    MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);

    klass->frobnicate(obj);
}

Interfaces

Interfaces allow a limited form of multiple inheritance. Instances are similar to normal types except for the fact that are only defined by their classes and never carry any state. As a consequence, a pointer to an interface instance should always be of incomplete type in order to be sure it cannot be dereferenced. That is, you should define the ‘typedef struct SomethingIf SomethingIf’ so that you can pass around SomethingIf *si arguments, but not define a struct SomethingIf { ... }. The only things you can validly do with a SomethingIf * are to pass it as an argument to a method on its corresponding SomethingIfClass, or to dynamically cast it to an object that implements the interface.

Methods

A method is a function within the namespace scope of a class. It usually operates on the object instance by passing it as a strongly-typed first argument. If it does not operate on an object instance, it is dubbed class method.

Methods cannot be overloaded. That is, the #ObjectClass and method name uniquely identity the function to be called; the signature does not vary except for trailing varargs.

Methods are always virtual. Overriding a method in #TypeInfo.class_init of a subclass leads to any user of the class obtained via OBJECT_GET_CLASS() accessing the overridden function. The original function is not automatically invoked. It is the responsibility of the overriding class to determine whether and when to invoke the method being overridden.

To invoke the method being overridden, the preferred solution is to store the original value in the overriding class before overriding the method. This corresponds to {super,base}.method(...) in Java and C# respectively; this frees the overriding class from hardcoding its parent class, which someone might choose to change at some point.

Overriding a virtual method
typedef struct MyState MyState;

typedef void (*MyDoSomething)(MyState *obj);

typedef struct MyClass {
    ObjectClass parent_class;

    MyDoSomething do_something;
} MyClass;

static void my_do_something(MyState *obj)
{
    // do something
}

static void my_class_init(ObjectClass *oc, void *data)
{
    MyClass *mc = MY_CLASS(oc);

    mc->do_something = my_do_something;
}

static const TypeInfo my_type_info = {
    .name = TYPE_MY,
    .parent = TYPE_OBJECT,
    .instance_size = sizeof(MyState),
    .class_size = sizeof(MyClass),
    .class_init = my_class_init,
};

typedef struct DerivedClass {
    MyClass parent_class;

    MyDoSomething parent_do_something;
} DerivedClass;

static void derived_do_something(MyState *obj)
{
    DerivedClass *dc = DERIVED_GET_CLASS(obj);

    // do something here
    dc->parent_do_something(obj);
    // do something else here
}

static void derived_class_init(ObjectClass *oc, void *data)
{
    MyClass *mc = MY_CLASS(oc);
    DerivedClass *dc = DERIVED_CLASS(oc);

    dc->parent_do_something = mc->do_something;
    mc->do_something = derived_do_something;
}

static const TypeInfo derived_type_info = {
    .name = TYPE_DERIVED,
    .parent = TYPE_MY,
    .class_size = sizeof(DerivedClass),
    .class_init = derived_class_init,
};

Alternatively, object_class_by_name() can be used to obtain the class and its non-overridden methods for a specific type. This would correspond to MyClass::method(...) in C++.

One example of such methods is DeviceClass.reset. More examples can be found at Device Life-cycle.

Standard type declaration and definition macros

A lot of the code outlined above follows a standard pattern and naming convention. To reduce the amount of boilerplate code that needs to be written for a new type there are two sets of macros to generate the common parts in a standard format.

A type is declared using the OBJECT_DECLARE macro family. In types which do not require any virtual functions in the class, the OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed in the header file:

Declaring a simple type
OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, MY_DEVICE)

This is equivalent to the following:

Expansion from declaring a simple type
typedef struct MyDevice MyDevice;
typedef struct MyDeviceClass MyDeviceClass;

G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref)

#define MY_DEVICE_GET_CLASS(void *obj) \
        OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
#define MY_DEVICE_CLASS(void *klass) \
        OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
#define MY_DEVICE(void *obj)
        OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)

struct MyDeviceClass {
    DeviceClass parent_class;
};

The ‘struct MyDevice’ needs to be declared separately. If the type requires virtual functions to be declared in the class struct, then the alternative OBJECT_DECLARE_TYPE() macro can be used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without the ‘struct MyDeviceClass’ definition.

To implement the type, the OBJECT_DEFINE macro family is available. For the simplest case of a leaf class which doesn’t need any of its own virtual functions (i.e. which was declared with OBJECT_DECLARE_SIMPLE_TYPE) the OBJECT_DEFINE_SIMPLE_TYPE macro is suitable:

Defining a simple type
OBJECT_DEFINE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)

This is equivalent to the following:

Expansion from defining a simple type
static void my_device_finalize(Object *obj);
static void my_device_class_init(ObjectClass *oc, void *data);
static void my_device_init(Object *obj);

static const TypeInfo my_device_info = {
    .parent = TYPE_DEVICE,
    .name = TYPE_MY_DEVICE,
    .instance_size = sizeof(MyDevice),
    .instance_init = my_device_init,
    .instance_finalize = my_device_finalize,
    .class_init = my_device_class_init,
};

static void
my_device_register_types(void)
{
    type_register_static(&my_device_info);
}
type_init(my_device_register_types);

This is sufficient to get the type registered with the type system, and the three standard methods now need to be implemented along with any other logic required for the type.

If the class needs its own virtual methods, or has some other per-class state it needs to store in its own class struct, then you can use the OBJECT_DEFINE_TYPE macro. This does the same thing as OBJECT_DEFINE_SIMPLE_TYPE, but it also sets the class_size of the type to the size of the class struct.

Defining a type which needs a class struct
OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)

If the type needs to implement one or more interfaces, then the OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES() and OBJECT_DEFINE_TYPE_WITH_INTERFACES() macros can be used instead. These accept an array of interface type names. The difference between them is that the former is for simple leaf classes that don’t need a class struct, and the latter is for when you will be defining a class struct.

Defining a simple type implementing interfaces
OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES(MyDevice, my_device,
                                          MY_DEVICE, DEVICE,
                                          { TYPE_USER_CREATABLE },
                                          { NULL })
Defining a type implementing interfaces
OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device,
                                   MY_DEVICE, DEVICE,
                                   { TYPE_USER_CREATABLE },
                                   { NULL })

If the type is not intended to be instantiated, then the OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead:

Defining a simple abstract type
OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device,
                            MY_DEVICE, DEVICE)

Device Life-cycle

As class initialisation cannot fail devices have an two additional methods to handle the creation of dynamic devices. The realize function is called with Error ** pointer which should be set if the device cannot complete its setup. Otherwise on successful completion of the realize method the device object is added to the QOM tree and made visible to the guest.

The reverse function is unrealize and should be were clean-up code lives to tidy up after the system is done with the device.

All devices can be instantiated by C code, however only some can created dynamically via the command line or monitor.

Likewise only some can be unplugged after creation and need an explicit unrealize implementation. This is determined by the user_creatable variable in the root DeviceClass structure. Devices can only be unplugged if their parent_bus has a registered HotplugHandler.

API Reference

See the QOM API and QDEV API documents for the complete API description.